It does not affect already spawned zombies.
Values are 1 = medium, 2 = hard, 3 = insane, other = easy. ZombieDifficulty controls the health and attack damage of zombies. Replace X with a setting and replace Y with a value. Open the console and type (without the quotes): So if a human with 1,000 caps is infected and transformed, the zombie will be carrying 1,000 caps. When a human is turned into a zombie, the zombie retains the human's inventory. If they die while infected, they will become a zombie. The infected will be asymptomatic until up to a minute after infection, when they will frenzy and attack everything. They have a 20% chance to infect non-essential humans (aside from the player) when attacking. The zombies have their own factions, and are hostile to absolutely everything aside from other zombies. Merely download the file and click the activate button within the program.Įverywhere in the Mojave, there are now zombies. Other methods are possible, but due to their complicated nature are not suggested. Both methods are incredibly simple, and require just a quick download. There are two easy ways to fix Archive Invalidation: ArchiveInvalidation Invalidated, or NVMM's built in invalidator. In order for the zombie mesh and textures to activate, you need to fix Archive Invalidation.